Review: Dead Rising 2

It’s been four year since Capcom allowed gamers to run rampant in a shopping mall, slaying zombies by the hundreds with an arsenal of improvised weaponry, but fortunately, it looks like the developers used the time to fine tune the art of undead genocide for Dead Rising 2. Set in a zombie-infested version of Las Vegas, gamers play as Chuck Greene, a widower who must brave the flesh-eating hordes in order to obtain medication for his ailing daughter. The story is surprisingly competent for a Capcom game. The writing is sloppy and the characters range from generic clichés to bizarre psychopaths, but the relationship between father and daughter that the game emphasizes gives the narrative a layer of emotional depth you wouldn’t expect from a game that revolves around constant bloodshed. You have 72 hours until the military comes to rescue you, but you’ll need to leave the sanctuary of your shelter in order to find anti-virus medication for your daughter, who was bitten by a zombie, every 24 hours. Additionally, you’ll also be given missions ranging from escorting survivors to safety to taking out the many murderous lunatics that are roaming the streets. Of course, standing in your way is a never ending sea of the undead. For every zombie you decapitate, another five will literally take their place. Fortunately, Chuck’s selection of weapons consists of virtually anything...

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